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Games


Towers of Twilight

A small hack & slash multicharacter rpg (with a twist or two) that I’m trying to make for the Retro Remakes CD. It’s done in ZX Spectrum retro style, drawing inspiration from games like Valhalla, Lords of Midnight, Bard’s Tale and Master of Magic. The terrain, characters, items and plot are all procedurally generated.


Core Runner

A reactor run game. Drive your inertia ship into the core of the reactor to disable it. Don’t hit the walls, especially hot ones, or else... BOOM...


Cosmos Remake

In this remake of a classical ZX Spectrum game, you control a Death-Star like interstellar base. In order to finish the construction of the base, you will need to raise funds by protecting bypassing convoys from the marauding pirates.


Omar's Oyster Outing

OOO is a tiny, very light-weight top-down action rpg. The game was designed and created over a period of one week, and is all about shooting zombies. And, while the graphics are very minimalistic, there are some neat sound effects and lots of little gameplay features.


Work in progress


Dragonrings

It’s almost finished. Public beta should be out soon. My second pocket-sized game, this time an epic strategy with a touch of fantasy role playing and a little bit risqy mechanics.


Omar's Oyster Outing 3D

This is an expanded version of OOO featuring isometric 3D. So far, the core animation engine, puppet physics, and city generator / renderer are all done and in beta stage. There is still more work to be done, however.


Out of Chaos

In 1998, we started working on Out of Chaos, a kind of ‘integrated remake’ of two Spectrum games, Out of the Shadows, and Chaos. Then the project was put on hold for a number of reasons that are no longer important. Now, we have decided to revive it.

This is just a demo version of the game, and many features still need to be implemented, but it is a start and somewhat pleasing to look at.


Geeny

Geeny is a collection of game and multimedia related toolkit libraries, coupled up with a scripting language that binds all the low level libraries together into a freeform development environment. Many configurations are possible, however in beta stage, only the configuration based on the portable software renderer is available. Application framework, input, sound and display are accessed via the SDL library.


Guild Members


Augustus

Imperator, Princeps Senatus, Pontifex Maximus
CEO of sinister systems, head of the official religio and software developer.


neurodancer_001_0001.jpg

Charon

Covering all aspects of game development: design, artwork, execution.


Links

 
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