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The Casebook Of Terry Winter

July 2015  | 
Games, Rpg

Film noir detective simulator.

Terry Winter is a casual detective game with procedurally generated murder mystery cases, intended primarily for tablets and smart phones.

This game is a mini spinoff of [Daily Chthonicle].

You are Terry Winter, the private investigator, and there's yet another client with a corpse on their hands, sitting and waiting for you in your office. Your goal? Find out who "did it" and arrest the culprit, without spending too much, and before they manage to flee abroad.

The first chapter teaches the player some basic interactions: interview witnesses, seek for clues and forensic samples in suspects' homes and offices, and how to compare them.

The second chapter introduces time passing, rounds and days, as well as the detective's everyday methods and risks of breaking into the suspects' property.

The last chapter offers the closing course. This is the real detective work, where the murderer can only be discovered indirectly through clues and evidence.

You have three days to solve the case, ten rounds (actions) in a day. The rounds may be spent on investigating the suspects, gathering their samples, or breaking into any of the places they own. The player spends one round on any of those actions. The "investigate" action may only be used once in a day for every suspect.

After you have dug up some kind of mud on any of the suspects, you may break into the places they own.

Everybody has an appartment and an office, however in addition to that, you may reveal more places that the suspect owns, and those may be broken into at will. Of course the first rule (need to have some mud on the suspect to investigate them at this level) still applies.

In order to win the game, you must arrest the killer. You may arrest any suspect that you have connected to at least three clue evidence. The number of connections you have on a suspect is displayed inside the Arrest icon. However, after you have recovered the murder weapon, only one connection is required (murder weapon provides 2 extra points for anyone).

Also, arresting the wrong suspect before you have recovered the weapon loses the game, but arresting the right one counts as Major victory. With the weapon recovered, the player has two attempts at arrest. If you get it right the second time, that counts as a normal win.




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