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release 1.0

  • save/load animation files
  • obj|destroyed sysprop
  • finalize & document operator precedence
  • portable random system with alternative random algorithms
  • intro screen
  • 1-based index for rendering interface (?)
  • memory leak on rebooting
  • new/free engine objects
  • load/save faults protection
    • new/replication protection (?)
    • [done] double global declarations
  • script bugs
    • nul problem in list comparison
    • [done] in x::y() return x::z() does not work, temp variable must be used
    • [done] array result for [x::y()] does not work
    • [done] refcopy/unsafe branch/eval call - eval problem
  • optimisation
    • system function selection on parameter count (overloading)
    • operator table calls
  • OpenGL integration
    • 2.1
    • 3.0
    • [done] 1.1
  • script commands:
    • polygon clipping
    • BOOL over(x, X) (x = X; returns 1 if x <> X)
    • BOOL reach(cur, goal, spd)
    • BOOL reachdeg(ori, goalori, spd)
    • BOOL rclip(&val, min, max) {returns 1 if val was clipped)
    • rotadd(i, a, max)/(i, a, min, max) i+=a; if i<min i = max; if i>max i = min;
    • brot (rotate bits)
    • rotate list, shift list, list permutation
    • restore object from template. Optional: list of props to restore.
    • copy → same option as restore (list of props)
    • line intersection
    • polygon clipping
    • pattern breaker
    • text functions on atom (capitalisation, test capital etc)
    • FLOATS * VECTOR
    • extend sprite/spritelayer with text formating → RTF manager
    • sort object (shuffle prop names/props)
    • indirect global variable/alias access
    • for/next: last, first keywords (if last, if first)
      • bug - break, cont does not work in for next
    • spawn a geeny process: in the same window (overriding current process), in another window
      • communication between the two
    • [done] force array result for non-multicalls
    • [done] force multicall iteration count (ie a.b([x],[y],z)%count)
    • [done] shutdown, zone, fullname
    • [done] quaternion math
    • [done] swap(x, y)
    • [done] polar/angle (fast)
    • [done] draw text function
  • [done] save ARRAY
  • [done] pause queue
  • [done] reboot sound system
  • [done] Datatype nul & const
  • [done] delete save file
  • [done] save file names
  • [done] resource folders for projects
    • [done] sound system
  • [done] save folders for projects
  • [done] project autoload (.exe filename)
  • [done] INSTANCE properties
  • [done] |zone, |fullname, zones()
  • [done] set window label
  • [done] debug console

documentation

  • namespaces
  • runtime type recognition
  • garbage collection
  • engine objects
  • database objects
  • OBJECT Datatype = reuse share
  • save/load
  • save/load INSTANCE
  • save/load ARRAY
  • save & load branch for engine object cleanup/restoration
  • strings syntax
  • fallback branch
  • optimize scriptset branch lists
  • linking syntax
  • INSTANCE single token type
  • branch parameter access for variable param count branches
  • delete/remove(..): delete last item syntax
  • constructor limitations (either that or add protection):
    • import
      • no atom → reference conversion.
      • no ‘new’ except for nul objects.
  • [done] change object .props (name, type, class etc) to |props

xlamp

  • scanline rendering
  • render array of xcolors as scanline (ICOLORS)
  • blit4
  • alpha test (with z-buffer)
  • texture sampling: linear
  • downsampling texture
  • pattern renderer
    • 90 deg image rotate
    • scale * N (+ smoothing)
    • scale / N (+ smoothing)
    • mirror
  • perspective correction
  • renderers:
    • Image 2×2, 3×3, 4×4 + filter
    • 3d texture
    • 2d texture frames
    • height texture
  • filters / blenders
    • palette 1, 2×2
    • bump / indirection / index 16:16 / index 8:8:8:8
    • dot3 / phong
    • color switcher
    • mixer4 / select4
    • matrix 2×2 3×3 4×4
    • dithering
    • stipple alpha
    • fog - volumetric (z distance)
    • LOD (mipmapping) == select4 / mixer4

error detection / debugging

  • creepy stack dump
    • system function to dump current stack into a log
    • when geeny crashes

xyz

  • faster polygon triangulation
  • grid transformation

scripting

  • GUI & Widgets
  • 2D Vector/UI/Raster editor
  • IDE

geeny 2.0

  • geeny
    • Integrated debugger
    • ODE integration
    • DFLOAT/DFLOATS/DVECTOR/DVECTORS
    • MATRIX/DMATRIX/MATRICES/DMATRICES
  • xoil
    • chaining databases
    • chained ged
  • creepy
    • Separate execution from program stack to enable parallel execution
    • Offset and repeat control for multicalls (?)
    • Smart data parsers for xoil → hxfgeneric conversion
      • ICOLOR (takes vector or integer list)
      • ICOLORS (takes n * 4 integers or n * vectors)
      • STRING (converts a character string to integers)
  • xeeny
    • Switch input between controlled (current) and raw (for game controls setup etc)
 
geeny/home/todo.txt · Last modified: 2015/11/18 07:37 by matija
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