* **January 17, 2009**: Release 1.1 Patch 5 * 2x2 pixel scaling feature for window mode ---- * **January 16, 2009**: Release 1.1 Patch 4 * __New save file. Delete any old save files.__ * New geeny version * 1 TP per day earned (bugfix) * It is now possible to store ammunition in secured buildings (bugfix) * Changed distribution from self executable folder to zip file ---- * **May 22, 2007**: Release 1.1 Patch 3 * Full screen mode ---- * **May 22, 2007**: Release 1.1 Patch 2 * __New save file. Delete any old save files.__ * New geeny version. * Cleaned up the code. * Fixed the infested building save/load bug. * Omar now gains 1 tp each day that he survives. * Level up sound. * Keyboard for menus: cursor up, down & space. * Improved HUD indicator for hunger/fatigue/fear. * Autosave file deleted on game over. ---- * **May 16, 2007**: Release 1.1 Patch 1 * __New filename structure. Remove any previous version before installing.__ * New geeny version. * Fixed the unique buildings bug. * The game now takes notice of Omar fleeing town, including that information in the high score result. ---- * **May 13, 2007**: Release 1.1 * New geeny version. * Experimental autosave at shutdown / autoload at startup. ---- * **May 5, 2007**: Release 1.0 Patch 6 * Updated binary. * Use "OOO.exe" to run instead of "geeny.exe". ---- * **May 1, 2007**: Release 1.0 Patch 5 * Fixed brainwave emitter (bug) * Increased player and building inventory to 13 items. ---- * **April 28, 2007**: Release 1.0 Patch 4 * Prevented zombies from attacking through walls (bug) ---- * **April 27, 2007**: Release 1.0 Patch 3 * Increased timeout for high score submit. * Cut down a unique item that was too powerful. ---- * **April 26, 2007**: Release 1.0 Patch 2 * Enabled city map viewing while inside police stations, hospitals and military complexes. * Added satellite image overlay to the city map while inside unique governmental buildings. * Fine tuning of ultrasonic disruptor. ---- * **April 25, 2007**: Release 1.0 Patch 1 * Added 'throw away' menu option for items and clips in unsecure buildings. ---- * **April 24, 2007**: Official release 1.0 * End sequences * Explosives ---- * **April 23, 2007**: Prototype patch 1 * Added adventure and story elements: * Hacking into computers * Unique governmental buildings * Unique items * The chopper * The nuke ---- * **April 20, 2007**: First prototype release ---- * **April 13, 2007**: Project start