Differences
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| geeny:projects:empire:ptypes 2010/11/14 12:47 | geeny:projects:empire:ptypes 2015/11/18 07:37 current | ||
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| + | ===== Planet types ===== | ||
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| [[faq|Back to FAQ]] | [[faq|Back to FAQ]] | ||
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| Food production depends on the tech level and environmental conditions of the planet. Reforming planets to agricultural is rewarded with NutriCOM shares. | Food production depends on the tech level and environmental conditions of the planet. Reforming planets to agricultural is rewarded with NutriCOM shares. | ||
| - | Bonus: Lowers system and sector food cost. | + | **Bonus**: System and sector food price drop. |
| - | Minor bonus: System public infrastructure. | + | |
| + | **Minor bonus**: System public infrastructure. | ||
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| Mining production depends on the resources and tech level of the planet. Gas giants produce three times as much, and lunar planets twice as much. | Mining production depends on the resources and tech level of the planet. Gas giants produce three times as much, and lunar planets twice as much. | ||
| - | Minor penalty: System prestige, System public infrastructure. | + | **Minor penalty**: System prestige, System public infrastructure. |
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| === Industrial === | === Industrial === | ||
| - | Industrial planets produce more than mining colonies, but with a much larger working populations, the food requirements are also much higher. Only inhabitable planets (environment 50% or more) may be reformed to industrial. | + | Industrial planets produce more than mining colonies, but with a much larger working populations, the food requirements are also much higher. Only inhabitable planets (environment 50% or more) may be reformed to industrial. Reforming planets to industrial is rewarded with Interplanetary Trade Union shares. |
| Industrial production depends on the resources and tech level of the planet. | Industrial production depends on the resources and tech level of the planet. | ||
| - | Minor bonus: System prestige | + | |
| - | Minor penalty: System public infrastructure | + | **Minor bonus**: System prestige |
| + | |||
| + | **Minor penalty**: System public infrastructure | ||
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| === Military === | === Military === | ||
| - | Military planets host regular legion units, as opposed to any other type of planet with a citadel, which may only host home guard units. Military planets have a medium food requirement, and building too many without a counterbalance in agricultural planets may cause a serious increase in food prices all over the system and the local sector. | + | Military planets host regular legion units, as opposed to any other type of planet with a citadel, which may only host home guard units. |
| The number of legions a planet may support depends on its size. | The number of legions a planet may support depends on its size. | ||
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| Zero-g units may only be trained at gas giant military facilities. | Zero-g units may only be trained at gas giant military facilities. | ||
| - | Bonus: System prestige, System military infrastructure, System security, System network | + | **Bonus**: System prestige, System military infrastructure, System security, System network |
| - | Penalty: System public infrastructure | + | |
| + | **Penalty**: System public infrastructure, System and sector food price raise | ||
| ---- | ---- | ||
| === Admin === | === Admin === | ||
| - | Administrative planets represent the nodes inside the Imperial Command Network. The ICN is the informational backbone of the Empire, allowing communication and information sharing across the galaxy and between the Noble Houses. Administrative planets have a high food requirement, and building too many without a counterbalance in agricultural planets may cause the food prices in the system and the local sector rocket off the chart. | + | Administrative planets represent the nodes inside the Imperial Command Network. The ICN is the informational backbone of the Empire, allowing communication and information sharing across the galaxy and between the Noble Houses. |
| Administrative planets may host up to two (with a citadel, up to three) home guard legions. | Administrative planets may host up to two (with a citadel, up to three) home guard legions. | ||
| - | Grand bonus: System prestige, System network, System security | + | **Major bonus**: System prestige, System network, System security |
| - | Bonus: System public infrastructure | + | |
| + | **Bonus**: System public infrastructure | ||
| + | |||
| + | **Major penalty**: System and sector food price raise | ||
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